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Offline Activities
Ages 5 - 8
Ages 7 - 11
Ages 10 - 12
Ages 12 - 15
15+
Activities Directory
Offline Activities
Ages 5 - 8
Ages 7 - 11
Ages 10 - 12
Ages 12 - 15
15+
Offline Activities
This page has all the off-line activities or "unplugged" that are created by Code Avengers.
Resources may be photocopied/printed for educational use if required.
The descriptions before the links below refer to courses and lessons. For example Computational Thinking 1.7 means this activity can be found in the teaching guide of Computational Thinking Level 1, Lesson 7 and CA recommends using the activity when teaching that lesson.
Ages 5 - 8
Computational Thinking
- Computational Thinking 1.1 Origami Pets (Following Algorithms)
- Computational Thinking 1.2 Dot to Dot Constellations Worksheet (Writing Algorithms)
- Computational Thinking 1.3 The Captain Calls (Position / Directional language)
- Computational Thinking 1.6 Lego Algorithms (Algorithms)
- Computational Thinking 1.7 Mosquito Life Cycle (Loops)
Data Representation
- Data Representation 1.1 Where am I? activity (5 senses)
- Data Representation 1.2 Graph by shapes and colors (Sorting)
- Data Representation 1.3 What is a quality? activity (Sorting Discussion)
- Data Representation 1.3 Lines or piles? (Sorting)
- Data Representation 1.4 Taller or shorter? activity (Measuring)
- Data Representation 1.4 Clowning around (Measuring) | Answers
- Data Representation 1.6 Petting zoo graph (Tally chart)
Programming
- Programming 0.4 Repeating patterns - finding the part that repeats (Loops)
- Programming 1.1 Building with Blockly (Blockly)
- Programming 1.4 Origami fish (Sequence)
- Programming 1.6 The food chain game (Sequence)
- Programming 1 Blockly reference sheet (Blockly)
Ages 7 - 11
Computational Thinking
- Computational Thinking 2.2 Procedural Writing - Making Slime (Algorithms)
- Computational Thinking 2.5 Origami Puffer Fish (Algorithms)
- Computational Thinking 2.5 Vertebrate classification (Classification)
- Computational Thinking 2.8 Where have they gone? (Position / Directional language)
- Computational Thinking 200 Matariki: Decorating manu tukutuku kites (Follow instructions)
- Computational Thinking 200 Matariki: Origami stars (Algorithms)
Data Representation
- Data Representation 2.1 Say Hello activity (Communication)
- Data Representation 2.5 3 Square Cipher activity (Code breaking)
- Data Representation 2.6 ASCII worksheet (Converting letters to numbers) | Answers
- Data Representation 2.8 Pixel Paint (Accuracy) | Answers
Programming
- Programming 2 (all) Blockly Reference Sheet (Blockly)
- Programming 2.2 Bike track bingo (Coordinates)
- Programming 2.4 Repeating patterns (Loops)
- Programming 2.6 Helmet designs (Conceptual designs)
Ages 10 - 12
Computational Thinking
- Computational Thinking 3.2 Guillotine Problem (Sequencing / Decomposition)
- Computational Thinking 3.5 Angles and regular shapes (Iteration / Angles / Geometry)
- Computational Thinking 3.8 Burger Logic (Algorithms)
- Computational Thinking 300 Mystery Sequence (Algorithms)
Data Representation
- Data representation 3.5 Place Value Abacus (Number)
- Data representation 3.9 The Logic Gauntlet (Logic, Operators)
- Data representation 3.10 Cards To Save Humanity (Impacts of Technology)
Programming
- Programming 3.1 Create your own shield (Sequence)
- Programming 3.4 Count the Cards Game (Variables / Counting)
- Programming 3.7 Coderobics
Impacts of computing
- Impacts of Computing 300 Color Code Breaker (Logic)
- Impacts of Computing 300 Facial recognition (Abstraction / Bio security)
Ages 12 - 15
Algorithms
- Giving Precise Instructions Draw Back to Back
- Algorithms 0 Robot Cup Stacking
Data and Analysis
- Data and Analysis 600 Battlesheets
Data Representation
- Data Representation 4.2 Sound Vibrations
- Data Representation 4.5 Pixel Paint Binary (Rep image with numbers) | Answers
- Data Representation 4.6 Bits of Color (Color depth/ Bit-depth)
- Data Representation 4.8 Compare bitmap and vector graphics (Graphics)
- Data Representation 400 Escape Room (Logic)
- Data Representation 400 CS for Good - Writing Prompts
Digital Media
- Digital Media 300 Naming Gaming
Impacts of computing
- Impacts of Computing 400 Pattern Finding (Pattern Recognition)
- Impacts of Computing 400 Vegetable Planting Puzzles. (Logical Reasoning))
- Impacts of Computing 600 Blind Data
Networks and Security
- Digital Infrastructure 4 Packets (Data transfer)
- Digital Infrastructure 4 Tesellation (Cell coverage)
- Digital Infrastructure 4 Funnel that Data (Bandwidth and Internet speed)
- Networks and Security 600 Build a Data Center
- Networks and Security 600 Cloud Careers
Programming
- Programming 4.4 Code Debugging Relay (Debug)
- Programming 4.9 RGBingo! (RGB color values)
- Programming 4.10 PictionArray (Arrays)
- Javascript 0 Naming Variables
- Javascript 102 Tangrams
- Python 0 Naming Variables
- Functions Drawing Shapes with PaperScript
- If statements Ada Says
- Variables Silent Varia-ball
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